Pages: 1 2 3 4 5 6 7 [8] 9 |
141. War Declaration: Could be better, let's fix it. - in Player Features and Ideas Discussion [original thread]
Actually I had an idea worth sharing while writing the post above. Make war decs cost nothing. Instead, make a new deployable called war beacon, purchasable from concord. War dec is now done by deploying a war beacon in a system where the target ...
- by Basil Pupkin - at 2014.02.20 16:51:00
|
142. War Declaration: Could be better, let's fix it. - in Player Features and Ideas Discussion [original thread]
Let me translate this bullcrap into what you REALLY suggest. Feyd Rautha Harkonnen wrote: - Anyone leaving a corp under war dec like a pansy enters a one-week stasis period (or until war ends) - Anyone under war dec is not allowed to play ev...
- by Basil Pupkin - at 2014.02.20 16:38:00
|
143. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I'll start with this incredible load of bullcrap. Erutpar Ambient wrote: First of all, the points you are making are based on the way traffic moves in empire right now. Sure if they put lowsec between the empires and traffic moves like it does ...
- by Basil Pupkin - at 2014.02.20 15:00:00
|
144. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Everything except #1 directly contradicts the stated purpose of smaller groups support. Thus -1 until it gets unhypocritized. Combat Wombatz wrote: The fact that blitzing L4s in hisec makes as much or more money than risky nullsec operations i...
- by Basil Pupkin - at 2014.02.16 01:14:00
|
145. Teleportation Change - in Player Features and Ideas Discussion [original thread]
I endorse this product and/or service.
- by Basil Pupkin - at 2014.02.14 11:00:00
|
146. CONCORD, Hisec and ganking - a "what if" scenario. - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: I'm not expecting this to be acted on, I'm just proposing a "what if" scenario, and it's something I thought of after a thread I was reading on how people are getting upset at getting their freighters ganked at gates after...
- by Basil Pupkin - at 2014.02.14 10:37:00
|
147. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: If any amount of people can plant any amount of T1 trial frigates in whatever amount of systems and keep a close enough eye on ALL of them to effectively catch people. Then with that amount of diligence they deserve to ca...
- by Basil Pupkin - at 2014.02.14 10:27:00
|
148. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Not sure how you get to this conclusion. First of all with a lot of low sec systems there's is a large area to choose from to move across. Think of it like a river. Sure there's places where the banks on each side of the ...
- by Basil Pupkin - at 2014.02.14 08:07:00
|
149. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Extreme buff to power blocks able to get jump bridges between empires, practically monopolizing the hauling business and the trans-empire super-lucrative markets. Players who don't belong to those are thrown off the market both in trade hauling an...
- by Basil Pupkin - at 2014.02.13 14:59:00
|
150. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
How about a new module? A missile launcher loader. Once activated it starts consuming ammo, and once enough is consumed, a missile launcher can opt to be reloaded from the loader rather than from cargohold. Reloading from a loader should be fast. ...
- by Basil Pupkin - at 2014.01.24 11:37:00
|
151. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Hunter Arngrahm wrote: Because they may not even have the opportunity because CONCORD silently looms over their shoulder. CONCORD are killing suicide gankers before they gank now? CONCORD doesn't let us kill suicide ga...
- by Basil Pupkin - at 2014.01.23 08:05:00
|
152. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Gigan Amilupar wrote: Basil Pupkin wrote: Lock the gate with a mission key, give mission key to the mission runner, take it back after mission completion. Mission key applies to only one mission and keeps the gate open for 1 minute, it is no...
- by Basil Pupkin - at 2014.01.23 07:58:00
|
153. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Lock the gate with a mission key, give mission key to the mission runner, take it back after mission completion. Mission key applies to only one mission and keeps the gate open for 1 minute, it is not consumed on usage. Now nobody enters without ...
- by Basil Pupkin - at 2014.01.23 07:50:00
|
154. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
So, just another goon story, bro.
- by Basil Pupkin - at 2014.01.18 14:37:00
|
155. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Goon story, bro. Again.
- by Basil Pupkin - at 2014.01.18 14:21:00
|
156. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Quick announcement to start what will be a busy day. At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'. This was not an intended pattern and since the balance effects of fig...
- by Basil Pupkin - at 2014.01.18 14:11:00
|
157. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
Ordo Malus wrote: Ive been playing since 2005 and every one of you crying about how good this idea is, is frankly rather pathetic. Eve is about choice. Its about loss vs gain. If you want to GAIN the advantage of implants you risk LOSS. I fly ...
- by Basil Pupkin - at 2014.01.18 13:15:00
|
158. Not great PVP game as it's marketing campraign says - in Player Features and Ideas Discussion [original thread]
Sigh, all PvP EVE has is Skill Point Blob vs Skill Point Blob. Unless some real blunders are committed, blob worth more skill points would always win. EVE has no PvP to offer to newer characters unless you can get enough of them to cover the skill...
- by Basil Pupkin - at 2014.01.05 23:54:00
|
159. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Kaeden Dourhand wrote: You're claiming the current artdudes do not love spaceships? I agree, good artdudes>bad artdudes, but logically more 'good artdudes'>less 'good artdudes' I think the current artdudes like spaceships, and do their ...
- by Basil Pupkin - at 2013.06.27 13:17:00
|
160. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Kaeden Dourhand wrote: CCP's Art team is their most backlogged department. I've read somewhere it takes about 6 months for changes/new models to be completed, partially because they have so much work stacked up already. If it were me, I'd hi...
- by Basil Pupkin - at 2013.06.27 13:12:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 |
First page | Previous page | Next page | Last page |